Settings
Every setting of interactive_widget_component, in the Details panel.
Select the widget entity: the settings of interactive_widget_component are in the Details panel, by category, in
this order. There is no look setting: the kit draws nothing on your widget, which shows hover, clicks and states
itself from its fields. See Effects and animations.
Layout
| Setting | Default | Description |
|---|---|---|
Elements | empty | Clickable areas of the widget, added by hand. They are added to those of the layout component, if any. See Elements. |
Players
| Setting | Default | Description |
|---|---|---|
States | Shared | Shared: one state for everyone. PerPlayer: each player has their own toggles, choices, sliders and screen. See Shared and per-player states. |
Interaction
| Setting | Default | Description |
|---|---|---|
ClickWithFire | true | Fire clicks the element under the crosshair. Holding fire drags a slider. |
InteractPrompts | true | Native interact prompt on each element: E key, mobile and controller button. |
ShowAimDot | true | A dot at the centre of the screen while aiming at the widget, larger over an element. |
MaxDistance | 5000.0 | Farthest distance the widget can be used from, in centimetres. |
Sound
| Setting | Default | Description |
|---|---|---|
ClickSounds | empty | Audio Player devices played for the player who clicks. Set each one to play for its instigator. |
Advanced
| Setting | Default | Description |
|---|---|---|
WidgetWidth | 0.0 | Width of the widget in widget units. 0: from the layout component, or from the elements. |
WidgetHeight | 0.0 | Height of the widget in widget units. 0: from the layout component, or from the elements. |
CmPerUnit | 0.0263 | Centimetres per widget unit at scale 1. 0.0263 fits UEFN widgets: change it only if the hitboxes are offset. |
ShowHitboxes | false | Outlines every element in game, to check the rectangles. |
DebugClicks | false | Logs the widget coordinates of each click. |
See Troubleshooting to use them.