SsimnJS Docs

Settings

Every setting of interactive_widget_component, in the Details panel.

Select the widget entity: the settings of interactive_widget_component are in the Details panel, by category, in this order. There is no look setting: the kit draws nothing on your widget, which shows hover, clicks and states itself from its fields. See Effects and animations.

Layout

SettingDefaultDescription
ElementsemptyClickable areas of the widget, added by hand. They are added to those of the layout component, if any. See Elements.

Players

SettingDefaultDescription
StatesSharedShared: one state for everyone. PerPlayer: each player has their own toggles, choices, sliders and screen. See Shared and per-player states.

Interaction

SettingDefaultDescription
ClickWithFiretrueFire clicks the element under the crosshair. Holding fire drags a slider.
InteractPromptstrueNative interact prompt on each element: E key, mobile and controller button.
ShowAimDottrueA dot at the centre of the screen while aiming at the widget, larger over an element.
MaxDistance5000.0Farthest distance the widget can be used from, in centimetres.

Sound

SettingDefaultDescription
ClickSoundsemptyAudio Player devices played for the player who clicks. Set each one to play for its instigator.

Advanced

SettingDefaultDescription
WidgetWidth0.0Width of the widget in widget units. 0: from the layout component, or from the elements.
WidgetHeight0.0Height of the widget in widget units. 0: from the layout component, or from the elements.
CmPerUnit0.0263Centimetres per widget unit at scale 1. 0.0263 fits UEFN widgets: change it only if the hitboxes are offset.
ShowHitboxesfalseOutlines every element in game, to check the rectangles.
DebugClicksfalseLogs the widget coordinates of each click.

See Troubleshooting to use them.

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